the team fortress 2 aesthetic
Posted: February 26th, 2009 | Author: Matt | Filed under: america, art, design | Tags: Half-Life, landscapes, modernism, team fortress 2 | 2 Comments »Reading Spy Vibe, it occurs to me that the art direction of Team Fortress 2 owes a huge debt to the mod aesthetic of the 60′s, as presented in technicolor in spy movies. Also, maybe, a perverse sort of homage to the Hudson River School. And maybe also Krazy Kat.
There’s a great deal of natural beauty presented in the game, and its garish, cartoony style only serves to highlight the majestic quality of the American landscape. I say American even though there’s no consistent signifier indicating where the skirmishes of the game unfold, but it seems like an intrinsically American sort of experience – you know, teams of brutal idiots murdering each other for fun with a variety of different weapons. Valve does a tremendous job with their art direction, tying functionality into aesthetic pretty seamlessly – as this post on their new alpine aesthetic demonstrates.









































































